Technical Artist.

Esports Community Manager.

Professional Unf#%ker.

And no, the URL is not a typo~

Demo Reel


 

3D Technical Artist

As a Technical Artist, I eat all kinds of software for breakfast with enough time to render by lunchtime. With a strong focus on game development, my technical pursuits lead me to grafting unique solutions for your project's specific emergent needs- agnostic of the programs necessary to do so. My generalist pedigree toys with animation, modeling, rigging, scripting, rendering, texturing, material generation, and VFX simulations. And that’s before I eventually deploy all of these fancy little skills to the LED screen you rented out for Unreal Virtual Production. What can’t I do?!

Whether it’s video games, film, TV, Virtual Production within the likes of Unreal- or a proprietary render engine within the 3D package of your choice- I do it all so that video games can live on forever.

 

 

Esports Community Manager

The FGC (Fighting Game Community) is my home away from home. As an active Community Manager for social events and collegiate events alike, my work as a head for TSB and Guilt-a-Gear Workshop keeps me at the forefront of esports in a sector that has always been grassroots at heart. From organizing streams and online events to providing venue space to host games, my experience running tournaments and commentary for a variety of esports titles have careened young talent into the spotlight and networks it craves.


 

Professional Unf#%ker

Call it crass but be sure to also call it the truth- The title of “Professional Unf#%ker” has been used by many an artist when pitching me to others in the contract sector. You’d be surprised just how much a Technical Artist can do when left unsupervised. If your 3D project has a problem, I’m the guy you bring in to learn and adapt as fast as possible. Whether you follow a traditional studio pipeline, or you’re using an esoteric proprietary engine to make an obscure mod- I’ll have it figured out five minutes ago. Even if your last updated version was in 2008.

Game Player <-> Game Developer <-> Game Hoster

It’s just that simple sometimes~