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Resume
Education
BFA Digital Arts
3D Animation Concentration
Pratt Institute August 2015 - May 2019
Co-founder of Pratt Gamelab and AOS Game Design
Skills
Technical Art
Virtual Production
3D Modeling
3D Animation
3D Rigging
VFX
Shader Development
Javascript
C#
Python
Unreal Blueprints
AR/VR Development
Lighting/Texturing/Rendering
Motion Design
Dynamics/Simulation
Quality Assurance Testing
Community Management
Event Coordination
Venue Procurement/Booking
Software
Autodesk Maya
Cinema 4D
Blender
HoudiniFX
ZBrush
Substance Painter / Substance Designer
SparkAR
Unity
Unreal Engine 4 / Unreal Engine 5
Lens Studio
Redshift
Octane Render
Photoshop
After Effects
Experience
Meta - Technical Artist - (June 2022 - January 2023)
Social AR Technical Artist
Developed custom tools to validate asset benchmarks for 2P/3P creators
Created sample projects for SparkAR employing best practices and emergent technologies
Supported 3P vendors to create high quality AR games using unreleased Spark tools
THE FAMILY - Virtual Production Producer / 3D Generalist - (May 2018 - June 2022)
Virtual Production Producer (Unreal Engine / Maya)
Created virtual sets within Unreal Engine using custom assets for display on LED stage for film shoots
Pipeline authoring for asset development and deployment within Unreal project for Disguise
Authored procedural assets and tools for realtime modification during shoots at director’s behest
Realtime AR Architecture Experience (Maya / Unity 3D)
Repurposed Mira SDK AR kit to track custom made models over animated Unity spritesheets
Coded AR experience to allow for high fidelity AR assets to appear in real life
Implemented high quality baked JD architecture models into Unity with dynamic realtime lighting
3D Generalist
Creation of particle simulations and asset development/rigging to deploy to both SparkAR and Lens Studio
Driving VFX simulations for advertisement needs inside of HoudiniFX
Lighting specialist for renderings, realtime environments, and photogrammetry setups for VR resources
Photorealistic product renderings inside raytrace engines (Redshift) and realtime applications (Unity/UE4) for high fidelity clients in media and business sector
Rockwell Group - 3D Generalist / Texture Artist - (June 2021 - September 2021)
RGLab Illuminarium (Maya / Substance / C4D / Unreal Engine)
Stylized texture generation for unreleased Unreal project
Asset implementation and optimization between Maya and Unreal using Perforce for On-LED display
Rad Science Inc. - 3D Generalist - (January 2020 - March 2020)
Recess Social Media Product Renderings (Blender / Maya)
Shader development and modeling for various product renderings of Recess CBD seltzer
Created efficient render pipelines for quick turnaround of large resolution product animations
Assembled pertinent assets and lighting for optimal photorealism while adhering to aesthetic color guides
Reconstruction of otherwise disorganized work pipeline to repurpose provided clientele assets to produce efficient, satisfactory release renders under tight time constraints
FitXR - Associate Animator - (September 2019 - December 2019)
BoxVR & Aerobics (Maya / Motionbuilder / Unity 3D)
Directed motion-capture VR setup with dancers for optimal animation capture via custom tools
Animation cleanup using custom tools within Motionbuilder for optimizing baked data
Creation of animation assets for implementation into Unity3D
MassDiGi Summer Innovation Program - Lead 3D Artist - (May 2017 - August 2017)
Lead 3D Artist
Scoped artistic vision for a full fledged 3D mobile action game for iOS/Android
3D modeling, rigging, and animation with in-engine implementation inside Unity
Pratt Institute - IT Assistant - (December 2019 - May 2020)
IT Assistant/Game Design Assistant Teacher
Developed internal infrastructure for classroom online learning
Maintained pipeline for emergent technologies introduced into classrooms
Directed software integration into classroom settings and optimized student workflow
Tiamat Syndicate - Community Manager/Event Organizer - (May 2020 - Present)
Community Manager
Procurement of venue space for local gaming events
Social media management of various accounts and online presence/PR
Content creation for various branding and stream setups for twitch/discord/twitter
Monitoring of consumer/playerbase feedback and brand organization
Event Organizer
Organization of schedule and event planning
Designation of event itinerary and execution of timely event success
Bracket setup and organization for large esports tournaments
Moderation of tournament disputes and rulesets
Active commentary and management of esports tournaments and livestreams