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Net King’s Call is a 3D turn-based strategy game currently in early access on Steam for PC/Mac developed in Unity. I have been a long time contractor brought in specifically to create custom rigs for a variety of in-game characters and subsequently integrating them into the game engine. Different in game units have specific needs for their animations while following a general ruleset of animation types. As such, I created custom rigs designed with longevity in mind so that all aspects of a character are animatable in line with the provided 2D concept art and 3D models from the art team.
![ezgif-3-2e3a0ab5ed6a.gif](https://images.squarespace-cdn.com/content/v1/604158a569b9ec5adb5abcd5/357cca14-9070-4607-a702-4e0cf8251286/ezgif-3-2e3a0ab5ed6a.gif)
![ss_0d4caaabcc05ab724d2c4d742266648288800386.jpg](https://images.squarespace-cdn.com/content/v1/604158a569b9ec5adb5abcd5/aaed6988-7d22-47eb-956f-20c920ae2f23/ss_0d4caaabcc05ab724d2c4d742266648288800386.jpg)
![unknown (1).png](https://images.squarespace-cdn.com/content/v1/604158a569b9ec5adb5abcd5/0b7b107f-1b7f-4a7c-9823-536c22113a34/unknown+%281%29.png)
![unknown.png](https://images.squarespace-cdn.com/content/v1/604158a569b9ec5adb5abcd5/939b67bc-edba-41ce-8969-5dcda051334f/unknown.png)