On LED, straight to your final shots.
Gone are the days of “Fix it in Post Production”
Working closely with The Family, I work extensively as their 3D content author and project lead as a Virtual Production Producer: I create distinct and dynamic virtual sets in Unreal Engine using a variety of assets (hand made, purchased, or a kitbashed combination of the two) to deliver directors a full-fledged film shoot set right out of the box.
Working from the moment pens hit the script, I put together photorealistic Unreal environments equipped with technical tools and accessibility options - all to give directors access to user-friendly Web-UI tools that afford them realtime edits and customization in the heat of the moment. Now you don’t have to reschedule your talent when the needs of a project change on the fly~
Using Unreals rich Blueprinting visual coding system, I’m able to easily create a variety of tools and effects on the fly for fast-paced production.
Using Material Parameter Collections for exposing numeric values for Web UI to blend between different shaders, material looks, or other visual effects, I can create realtime destruction sliders or sliding distortion effects that can create transitions otherwise not possible on a practical set.
Using Actor Blueprints, I’m able to create dynamic states for various objects that can also effortlessly be changed while the set is live
No asset is too difficult to implement. Be it LIDAR scan point clouds, unoptimized photogrammetry goop, or an undocumented “game ready” object that crashes more than it runs, I kitbash a variety of assets across different export platforms to create rich and inventive virtual sets that respond to the needs of the film team- all they need to worry about is how to shoot their shot.